Eisenbahnbau SpielNieuw!
Eisenbahnbau Spiel ("Construction of a Railway-line") is a building set with grooved wooden pillars and printed cardboard panels, built for a railway layout: a station and some railway buildings. The lid shows a train in front of a station hall with three gables. It works exactly like French cousin Construction Villageoise: the cardboard slides into […]
Construction Villageoise – N.K. AtlasNieuw!
Construction Villageoise is a French building set from N.K. Atlas, Paris (series N 81, according to the lid). Square wooden pillars with grooves hold printed cardboard panels, together they form a small village with five buildings. It uses the same principle as the German Eisenbahnbau Spiel: pillars with grooves and panels in between. Here the […]
Game assets, with AI...
Say, I want to convert a nice 1920's Bowman live-steam loco into my game. How could we do this? Well, first check if someone else did it and is willing to share the model. If not, I have to find my own workflow. According to the web there are a lot of different routes, generating […]
Movies, with AI
Since the game engine also requires nice visuals, let's focus on creating a movie. A big part of a movie is getting the visuals right, isn't it? First movie experiment [WIP] We need a new company movie. So this was actually a good reason for diving into this direction. Due to many youtube movies, let's […]
Game building platform, with AI
Couple of years back, starting investigating & digitalizing old toys, I was already dreaming of using these toys in an actual building game. At that point in time, the least-amount-of-resistance, was using LeoCAD and just change the parts library. This resulted into a 'simple' way of only focusing on the assets (toy parts) and leave […]




