Read more about how to install & use these vintage toys with LeoCAD.

Vintage Toys - LeoCAD
LeoCAD: Assemblies, reference models & parts...

The LDraw system uses a hierarchical structure where files reference one another to build complexity. So creating a single (large) object, like a big building, this system works well. Depending on complexity, 'sub models' could be used for different reasons: For the most objects this works well. But how to create an assembly, containing: Method […]

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Vintage Toys - LeoCAD
Showing 3D models online, created by LeoCAD...

Would be great to export 3D models from LeoCAD and show them on online platform(s). I did investigate already some different online platforms and SketchFab seems to be best for now. So let's test a relative big LeoCAD building: Mobaco construction toy library (v1.5), instruction Set 5-C: While exporting the model, the next features are […]

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Vintage Toys - LeoCAD
Installation LeoCAD Library

Building with the released vintage toys could be done with LeoCAD. (LeoCAD works on Windows, Linux & macOS.) For using the vintage toys library, the 'standard' LeoCAD library basically needs to be replaced with this vintage toys library. That's what this article is about. 1. Download LeoCAD LeoCAD installation should be downloaded here: LeoCAD.org/downloads Choose […]

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Vintage Toys - LeoCAD
LeoCAD: using multiple libraries

If you only want to add one vintage toys library to LeoCAD, read this article. It's also possible to mix the Mobaco library with Lego like parts or other vintage toys libraries.Now 2 things will change: 1. Expected folder structure Since we cannot select multiple zip files inside LeoCAD, a folder structure needs to be […]

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Programming
Retro Building Toys

Around April 2021 I came in contact with a small group of enthousiasts, who were investigating an old Dutch made construction toy called: Mobaco (1924-1956). After reading some posts & discussions, I wanted to anticipate to this research, but from a bit different angle: Why not make this building toy available in 3D, so everyone […]

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