Game assets, with AI...Nieuw!
Say, I want to convert a nice 1920's Bowman life-steam loc into my game. How could we do this? Well first check if someone else did it and is willing to share the model, if not I've to find my own workflow. According to internet, there are a lot of different routes, generating amazing models, […]
Movies, with AINieuw!
Since the game engine also requires nice visuals, let's focus on creating a movie. A big part of a movie is getting the visuals right, isn't it? First movie experiment [WIP] I'm lucky we need a company movie too. So this was actually a good reason for diving into this direction. Due to many youtube […]
Game building platform, with AINieuw!
Couple of years back, starting investigating & digitalizing old toys, I was already dreaming of using these toys in an actual building game. At that point in time, the least-amount-of-resistance, was using LeoCAD and just change the parts library. This resulted into a 'simple' way of only focusing on the assets (toy parts) and leave […]
Mobaco with round towers
When I first knew about Mobaco, I was dreaming about creating big castle's, with towers and gates. But how to add these elements gently into the Mobaco ecosystem? Mobaco is having floor plates with square hole patterns, fitting columns and wall panels. So basically only retangular type buildings + tower segments could be created. It's […]
LeoCAD: Assemblies, reference models & parts...
The LDraw system uses a hierarchical structure where files reference one another to build complexity. So creating a single (large) object, like a big building, this system works well. Depending on complexity, 'sub models' could be used for different reasons: For the most objects this works well. But how to create an assembly, containing: Method […]
Showing 3D models online, created by LeoCAD...
Would be great to export 3D models from LeoCAD and show them on online platform(s). I did investigate already some different online platforms and SketchFab seems to be best for now. So let's test a relative big LeoCAD building: Mobaco construction toy library (v1.5), instruction Set 5-C: While exporting the model, the next features are […]
** Collection Overview **
Collection of all digitalized vintage toys, listed by set.Read more about how this all started… Click on the set name for detailed information. Set: Period: Manufacturer: Status: (ADO – Trucks) 1922-1962 Ko Verzuu, Bilthoven &ADO, The Netherlands Trucks: 2 (American building blocks) 1940s~1970s 1) Halsam Products Company, Chicago.2) Elgo Plastics Inc.3) Playskool n/a Anker Steinbaukästen ~1880-today […]
WaveShare PicoGo goes Odo
With the new 'RPi Pico robot platform', it's time to upgrade this platform: PicoGo (V1) from WaveShare. The PicoGo is a small differential drive robot, including some nice sensors and display. It's also having both IR & Bluetooth for connectivity. But it doesn't have motors with encoders. This is fine for line following & obstacle […]
Mobile robot platform
Finaly a workable mobile robot platform! Hello, I’m back working on "Pico Smart Car DIY" again. With the help of ChatGPT and reading even more articles on the internet, the complete software architecture of the robot is changed! It's finally possible to send waypoint by remote PC and leave the movements to the robot: The […]
Online 3D model viewers...
Creating those LeoCAD 3D buildings/structures, will be more appealing, when viewed inside a 3D viewer, so it's time for some coding.Since glTF is "the standard 3D format" for internet and could even include animations, this seems a good direction to try. Converting LeoCAD to glTF With a bit of help from ChatGPT, managed writing some […]









