Online 3D model viewers...
Creating those LeoCAD 3D buildings/structures, will be more appealing, when viewed inside a 3D viewer, so it's time for some coding.
Since glTF is "the standard 3D format" for internet and could even include animations, this seems a good direction to try.
Converting LeoCAD to glTF
With a bit of help from ChatGPT, managed writing some Python code, converting LDraw geometry into GLB.
I did use the awesome trimesh.org/ library, which is doing the heavy lifting for the 3D meshes & conversions to the binair format.

There were quite some challenges getting this conversion right. My use-case does fit the glTF platform, but TriMesh is having a slightly different use-case (at the moment).
Main workflow:
- Create custom LeoCAD library (convert: .stl → .dat)
- Create custom building (export to: .ldr)
- Convert LDraw model into GLB (.ldr → .glb)
- Upload model and display on internet.
(Various methods.)
And finally uploaded all 3D models to SketchFab.
Online viewers:
Quick search reveals 3 online platforms, for showing (free) 3d models:
WordPress plugin
Using a '3D Viewer' plugin, which allows for basic functionality, inside a WordPress website. For this case, the model is uploaded on this site too.
Sketchfab.com
Another way is uploading the model to Sketchfab and using their embedded viewer:
Poly.cam
Also poly.com has an option for uploading and using their embedded viewer:
Issue: Colored meshes are not visualized.
Cgtrader
GLB does not seem to be a standard format for Cgtrader. Maybe should try a different file format sometime....
???
During uploading, at least the model is colored again....
Summary online viewers
Although the WordPress viewer is shown a direct accessible viewer, I'm also needing to upload all models on this website.
'Media' control on (standard) WordPress is not handy, I'm not able to see a list of .glb files, so file control is difficult.
Since SketchFab is currently looking best, that's the one I'm using.
Summary 3D conversion
Conversion status & possible improvements:
- Converting models into glTF (.glb): [Done]
- Smart file structure:
- Re-using textures and include only once.
- Including transparent textures.
- Smart file structure:
- Improve files: [On hold]
- Quite sure, same 3D meshes are used multiple times → could this be improved within TriMesh?
- Decrease amount of polygons → Needing more simplified 3D solids (and most likely textures).
- Optimize texture sizes.
- Generating textures from 3 sides → how will this work on 'angled' surfaces?
- Using more appealing textures:
- Multilayer (wooden) textures. (great examples)
- Cardboard (colored) textures.

